Pet tag 3D model
cgtrader
Human: Pet Tag 3D Model. 2 individual objects, small split ring and tag, each with its own non-overlapping UV Layout map, Material, and PBR Textures set. Production-ready 3D model, with PBR materials, textures, non-overlapping UV Layout maps provided in the package. Quads-only geometries (no tris/ngons). Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the provided UV Layout maps (as PNG with Alpha). Each object, material, or Texture has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80); nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. 2 Objects (meshes), 2 PBR Materials, UV-unwrapped, non-overlapping UV Layout maps provided in the package; UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 10,512 vertices, 10,510 quad faces (21,020 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing PBR Textures set for rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic). generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height).
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