
Personnel Low-poly 3D model
cgtrader
High-quality models of personnel are designed specifically for scientific laboratory, hospital or office environments. These models are compatible with the Epic skeleton and include a fully customizable blueprint that allows for the creation of many different non-player characters. This pack includes pre-constructed projects on UnrealEngine4, featuring: 7 types of clothing 16 head variations with unique textures Each head has a distinct hairstyle, beard, and eyebrow style Customizable clothing with options for colors, patterns, and more The blueprint also features a basic animation system and movement along the spline. Additional props like glasses, books, and other accessories are included. Every mesh has multiple levels of detail (LODs) to ensure optimal performance. Average triangle count: 4349 (with maxes up to 28564 and mins at 104) Note: This model does not include facial animation Update 01: * A new body model has been added (check screenshots) * The body now includes additional normal maps for a more realistic appearance, with options for muscular or old-style models * All head meshes can be switched between using morphs * Morphs have been added to all clothing pieces (hands, legs, and torso) * A new feature allows characters to wink * Hair shaders have been redesigned to allow greater control over the look of hair * Hair, beard, and head meshes can now be adjusted separately Update 02: * Some additional civilian clothes are included * A new system for creating prints on T-shirts is introduced * Several bugs have been fixed Attention: For certain models like SK_BioWorker_M, SK_Doctor2_Robe, or SK_suit, morphs will not work with Apex. To fix this, go to the mesh settings in LOD0 of the clothing item and change "None" in the clothes setting
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