PERSIENNES cabinet houses the world 3D model
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This 3D model was originally designed with Sketchup 8 software before being converted to various other 3D formats. The native file format is .skp, while the 3dsmax scene was created in 3ds Max 2016 and rendered using Vray 3.00. FURNITURE WORLD has a new product for 2012, introducing the HOUSES cabinet. Are you looking for a storage unit that exudes natural and authentic charm? The blinds cabinet is worth discovering. Crafted from aged mango wood and gray finishes, this cabinet will undoubtedly captivate your attention from the first glance. Featuring four fixed shelves, the cabinet's furniture handle lever allows effortless storage of linens. The wooden armoire's originality lies in its unique design, with two perforated shutters on each door adding a touch of elegance. Dimensions (in cm): H 190 x W 100 x D 65. The weight of this piece is approximately 60.10 Kg. Visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/armoire-persiennes-121755.htm for more details, including the reference number (121755). Priced at ⬠1,190, the poly count of this model is 387. To extract textures from the .skp file, simply follow these guidelines: If you have access to Sketchup software (available free), export your desired image by selecting File/Export/2d Graphic under the drop-down option. Alternatively, You can also try the following options: For C4D users, import the .skp file and automatically generate a folder containing textures adjacent to the exported .skp file. In 3ds Max, upon importing the .skp file, texture files are stored in ..3dsMaxsceneassetsimages. To access them more easily, you can export an fbx file with the embed media option enabled. If you're working with Rhinoceros 3D (a trial version is sufficient), simply import your .skp file and open the material editor by selecting Panels -> Material editor. Any material that has a texture applied can be viewed by clicking on its name, followed by clicking on the three-dot button in the Textures section. This action will reveal all textures within the ..AppDataLocalTempembedded_files directory, allowing you to copy or paste them into any preferred folder.
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