Penrose Landscape

Penrose Landscape

thingiverse

Just a fun experiment I did back in 2016. When I learned that Penrose tilings can be constructed top down recursively, never running into dead ends. Bottom up random tiling extensions (as you'd be able to do manually) can run into dead ends. And deviously a bad move may reveal itself as dead end only way later, I think. I used the iteration count for the height of the vertices. And color for debugging which gave those pretty images. Not sure if or for what this could be practically used for. Be creative. I did a testprint. Easy print and prints fine.

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