Penny Rigged Low-poly  3D model

Penny Rigged Low-poly 3D model

cgtrader

This low poly model features quads exclusively and fully unwraps every part of it. It comes with a custom rig that includes bones, blend shapes, and curve controls. A Python script in its native folder sets the default pose. The ncloth system allows for switching between poly and ncloth custom attributes for the dress, while an nhair system provides a more realistic appearance. The model has a simple SSS material for the body, and is rendered using mental ray with final gathering on. It's approximately real-world scale (cm) 167. The poly count for this model stands at 9,098 polygons and 9,557 vertices, while the dress has a poly count of 84,800 polygons and 86,169 vertices. The character can be globally scaled for control. It features independent FK/IK legs and arms with knee and elbow controls that auto-hide when necessary. Leg and arm twist (upper and lower) controls are adjustable via custom attributes. The torso has a FK-IK system, and there's a face GUI with 15 facial expressions. Space-switching is available for eyes (head and world space) and the head (neck, torso, and world space). The rig keeps hidden and locked unnecessary objects and attributes, using good naming conventions. Textures are all in JPG format. The body has an SSS material (misss_fast_skin_maya), while other materials are standard Maya materials like blind, lambert, and phong. There's a mia_material_x for the bracelet. Texture sizes include 8K for epidermal-subdermal-specular on the body, 8K for eyelash diffuse-opacity, 4K for bra diffuse-specular, 4K for dress diffuse-specular-bump, 4K for eye diffuse, 2K for panties diffuse, and 2K for shoeBase diffuse. Included is an IBL (image based lighting) at 2048x1024 JPG resolution, only in the native Maya format. The native format includes everything from geometry to rig, while the OBJ format has the geometry in T-pose with all blend shapes, textures and materials except body and bracelet, lights, and cam. The FBX format contains the geometry in T-pose, all blend shapes, texture and materials except body and bracelet.

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