Penguin low poly model

Penguin low poly model

sketchfab

Creating a Low Poly Penguin Model in 3DS Max Start by launching 3D Studio Max and navigating to the Create panel within the Command Panel. From this location, click on the Simple Object button to begin the process of creating a new object. Selecting the Primitive option from the drop-down menu will allow you to create a basic shape that can be modified into the desired form of your penguin model. In this case, choose the Sphere primitive as it provides a good foundation for our bird's body. With the sphere selected, click and drag on the viewport to position it where desired. You may need to adjust its size by entering numeric values in the Transform panel or by using the Scale tool. To create the penguin's head, you'll want to use the Extrude tool. This will allow you to add depth to a selected area of the sphere while maintaining its circular cross-section. Select a portion of the sphere that will become the bird's beak and click on the Extrude button in the Command Panel. Move your cursor downwards slightly as you drag, creating a small triangle that will form the beak. Now, focus on adding texture to your penguin model by selecting the Material Editor from within the Create panel. Click on the New button and name this new material "Penguin_Fur." Using the Texture tab in the Material Editor, load an image of a snowy landscape or a similar environment that will give your penguin a natural look. Ensure it is set to Repeat so it covers the entire surface. Apply this material to the entire sphere object by selecting it from the Material/Map Browser and dragging it onto the sphere in the viewport. To add more detail, such as eyes and feet, you can use the Array modifier and the Extrude tool. The Array modifier allows you to create multiple copies of an object, which can then be manipulated separately. Apply the Array modifier to a new plane that will serve as the penguin's foot, creating four identical planes. Then, use the Extrude tool to give each one a slight curve. Select all the foot planes and combine them into a single object using the Unite function in the Utilities panel. Once you've finished adding details like eyes, beak, and feet, your low poly penguin model is complete.

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