Peeping Tom Vigor
sketchfab
The Peeping Tom Vigor model was crafted as part of a midterm assignment, where the goal was to create and texture an array of props from a chosen game. Working within the 3D modeling software Maya, a solid foundation for the prop was established. Subsequent sculpting efforts in ZBrush produced both low and high poly versions of the model, which were refined to achieve a detailed and realistic appearance. Finally, Substance Painter was utilized to add intricate textures that brought the model to life.
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