
Pedestal Luberon Maisons du monde 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 and then transformed into other 3D formats. Native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016 and rendered with Vray 3.00 Beautifully crafted and elegant, the Luberon wood pedestal table is an ideal side table for use beneath Deco sofas or tables. Featuring a classic style that's authentic in its charm, the Luberon pedestal table offers versatility for any setting. To complete your dining space, consider pairing it with the Luberon buffet and various sheesham wood kitchen consoles. This product is part of the esteemed Luberon collection: Warmly colored wood paired with wrought iron creates a timeless combination perfect for interior design filled with charm. Golden shades and the grain of the sheesham wood are expertly highlighted by a hand-applied color giving each piece a warm finish. The Luberon range showcases skilled craftsmanship blending natural materials, often featuring rough slate for dining tables, dressers, and console tables. Size (cm): 70 H x 50 W x 50 D Weight: 9.50 Kg To access textures in .skp files: If you have any of the following software, it's straightforward to extract them. Follow these guidelines with your chosen tool: Sketchup (Complimentary) Just export the image as a preferred 2D file using the File/Export/2d Graphic drop-down option. Alternatively: Open Sketchup and navigate to File -> Export -> 3D Model. Choose COLLADA File (*.dae) as your file format, ensuring Export Texture Maps is selected in the Options menu. Navigate to the exported file location and access a folder with the same name as your exported file containing all textures. C4D (A trial version will suffice) Importing .skp files into C4D generates a folder with textures adjacent to the .skp file. 3ds Max When importing a .skp file, 3ds Max saves texture files within ..3dsMaxsceneassetsimages. To locate these files, export an fbx file with the embed media option enabled in your Export dialog box. A new folder of textures will be created together with your fbx file. Rhinoceros 3D (A trial version will suffice) Import .skp files into Rhinoceros 3D and open the material editor by selecting Panels -> Material editor. Browse any materials with texture applied and click on the three-dot button adjacent to it. Access all textures in ..AppDataLocalTempembedded_files, where you can copy and paste them to your preferred directory. Note: Maisons du Monde website links have been translated.
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