
Peccary Skull
sketchfab
Human-made: Count of polygons: 39,964, created through the use of photogrammetric data. The original three-dimensional mesh was refined and simplified using specialized software called ZBrush. By combining two distinct skull meshes from both the top and bottom in 3ds Max, a single cohesive model was formed. So far, however, no textures have been applied to this digital representation.
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