PCM Zbrush Athena
sketchfab
Cloud coverage is minimal at Low settings, which likely resulted in an abundance of imperfections in the final output. In contrast, the majority of Metashape is operating at high levels. In ZBrush, a duplicate model was created and then processed with ZRemesh to regain polygon count comparable to the original (~2.7 million). Following this, various smoothing techniques were applied along with painting, primarily focusing on skin textures due to their relative simplicity. To accommodate an incomplete half of the base, the model was duplicated, allowing for a precise cut-off that would fit seamlessly within it; unfortunately, this repetitive process frequently crashed ZBrush.
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