
PBR Roof Tile Generator Texture
cgtrader
I've made several new .sbs and .sbsar files that let you create up to 5 different roof styles. If your software can handle .sbsar files, I've added some parameters so you have more control over the Substance. You'll find the following controls in this file: Color editors to change the color of the tiles, their details, as well as the moss and grout. Tile amount sliders to switch between how many rows or columns of roof tiles you want Moss and grout height controllers to add and blend either secondary material in a natural way Roughness range and position sliders for simple adjustments to roughness levels Normal and Height map range and intensity sliders to adjust the strength of each map A single, easy button to switch between OpenGL and DirectX normals in your host application - no need to re-export a new .sbsar or edit the graph just to change normal format! For those who don't use the .sbsar or just want textures instead, you can download Substance Player (it's free!) and load in the .sbsar file there. You can play with the controls and tile types and amount, then export the bitmaps and bring them into any host application. This graph is built for PBR metal rough workflows, works in a variety of resolutions, and includes these maps: Base Color Roughness Normal Map (DirectX and OpenGL) Height Map Ambient Occlusion Map
With this file you will be able to print PBR Roof Tile Generator Texture with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on PBR Roof Tile Generator Texture.