PBR Detailed Robot Low-poly 3D model

PBR Detailed Robot Low-poly 3D model

cgtrader

Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV overlapsUV unwrapped modelNamingAllowed charactersDescriptionHigh Quality PBR Robot The provided model has been created inside of Autodesk Maya (version 2016) - Textured and polypainted in Substance Painter 2 and rendered with different render engines ( Arnold By Solid Angle and Marmoset Toolbag 3 package). PRODUCT DETAILS: 20557 faces 21467 vertices Centered in the origin Real size model ALL pieces can be separated from each other (legs, gears, hands, etc..) Unwrapped UVs with NO overlapping Accurate representation of robot components (arms, legs, cable, etc...) INCLUDED MATERIAL: Maya scene file (version 2016) rendered in Arnold (version 4.2.13.4) with whitebox lighting setup (included) Textures for Maya: all textures (4096 X 4096) exported from Substance and mapped to aiStandard shader Additional Texture (not essential) representing Billboards / Card for the whitebox lighting setup (.exr format) .fbx file format .obj file format Marmoset Toolbag 3 complete scene file: with all textured needed and setup of the lights Textures for Marmoset using SPEC / GLOSS workflow SPEC / GLOSS WORKFLOW (Marmoset scene file) High Quality textures *Texture resolution (4096 X 4096) Diffuse Map Specular Map Glossiness Map Normal Map ADDITIONAL MAPS Simple Emissive Map (4096 X 4096) ARNOLD MAPS (for aiStandard shader) High Quality textures Linear Workflow setup Texture resolution (4096 X 4096) diffuse Map (mapped in the diffuse channel) specular map (mapped in Arnold specular color) roughness map (mapped in Arnold roughness) f0 map (mapped in Arnold Reflectance at normal) Normal Map (mapped in Arnold Bump map rollout) ADDITIONAL MAP Simple Emissive Map (to be eventually mapped to Arnold Emission Rollout) If you have any question feel free to contact me at: jackfurneri1984@gmail.comcg space challengerobotmechanicalpbrmayasubstance paintermarmosetmarmoset toolbaglowpolypolyrealisticdetailedmechgamegame enginepolypaintedarnoldcharactertexturessci fiscifisci fi charactercharacter gamegame charactermaya characterrealistic characterrobot character

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