
PBR Cardboard 1 Texture
cgtrader
I'd be happy to rewrite that for you. The revised text is: Human-generated textures come in a variety of formats, each serving its own specific purpose. Here's what's included in this collection: Albedo Mapping - a standard 2D or 3D image with color data. Glossy Mapping - maps the brightness of the object under reflection conditions. Roughness Mapping - controls how rough or smooth an object looks in your scene. Normal Maps - simulate depth and texture by applying offset to pixel color. Displacement Maps - adds real-time geometry displacement on top of standard models, creating highly detailed surfaces for complex scenes.
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