PBR 10 ft Storage Container - White Low-poly 3D model

PBR 10 ft Storage Container - White Low-poly 3D model

cgtrader

Note: Sir/Mam, Before Buying this Model Please Verify that it is Available in My Store, as I Have a Collection That Offers Huge Discounts. Thanks Game-Ready for Unity(Standard), Unity HD Render Pipeline, Unreal Engine and Other Apps Including Virtual Reality (VR), Augmented Reality (AR), Movies/Film, Interior/Exterior Design and Real-Time Applications. Made for Use in Video Games but Can Be Used for Anything Else You Need It For. Originally Created in Maya 2019 PBR: Yes Clean UV: Yes, Non-Overlapping Rendered with Marmoset Toolbag 3 and Scene Included in File |SPEC| Geometry: Polys: 2612 Tris: 5214 Verts: 3130 |3D Model File Formats| .Ma + .Max .3DS + .Fbx + .Obj + .dae + .Abc .Unitypackage + .uasset USDZ + glTF and .glb All Textures Included in Zip File, Texture Maps for PBR MetalRough, Unity(Standard), Unity HD Render Pipeline, Unreal Engine, Arnold, V-Ray, Renderman, Redshift, KeyShot, Maxwell, Spark AR Studio and More!!! Includes 3 Sets of Texture Maps (Clean, Dirty, Rusty) with Texture Dimension 4096x4096 (Sample of PBR MetalRough Basic Textures Set) 4096x4096 Albedo(Basecolor) 4096x4096 Metallic 4096x4096 Roughness 4096x4096 Normal Map DirectX & OpenGL(Both Included) 4096x4096 Ambient Occlusion (AO) |General Char| Game-Ready Model Modeled in Maya Low Poly Mesh No Ngon No Seams No Plugin Needed No Hidden Geometry Object Pivot Points at 0,0,0 Object Scaled to Approximate Real World Size (cm) Approximate Dimensions: W:243cm x L:299cm x H:259cm Scene Organized by Layers Arrange Properly the Files and Rename the Layers High Poly Mesh Baked on Low Poly Mesh Model Fully Textured with All Materials Applied Note: Product Does Not Include High-Poly Mesh Triangulate Mesh and Quad Both Included in Folder Texture Quality Guarantee Free Ambient Occlusion Textures Also Included Included Substance Painter File Which You Can Edit Your Own Logo/Text and Also Change the Texture Color or Increase/Decrease the Dirty Level Then Export Those Textures for Use in Any Engine

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