
Paul - LOD Man character
sketchfab
Paul created a rigged 3D model using Adobe Fuse and Mixamo. The model comes in two formats, FBX and DAE, allowing for flexibility and compatibility with various software. Paul carefully designed separate textures for different parts of the character's body: the main body, top clothing, bottom clothing, shoes, and hair. Each texture type has its own unique file, including diffuse, normal, gloss, opacity, and specular maps. Additionally, Paul created a LOD (Level of Detail) model in FBX format with three levels of detail: LOD0 at 31904 polygons and 16904 vertices, LOD1 at 16248 polygons and 8885 vertices, and LOD2 at 6972 polygons and 4073 vertices.
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