
Patio chair and footrest 3D model
cgtrader
Patio chair and footrest 3D Models deliver two highly detailed, expertly crafted objects, each boasting its own custom non-overlapping UV Layout map, carefully tailored material, and extensive PBR Textures set. Produced to exacting standards for maximum flexibility, this trio of 3D assets guarantees production-ready results. Carefully optimized geometries ensure quad-only compositions, without the clutter of triangles or polygons, guaranteeing a smooth workflow experience. Easy to modify or repurpose thanks to unwrapped UV maps and versatile PBR materials. Eager users can dive in straight away and personalize the appearance using their preferred texture sets, exploiting included Alpha Channels for flawless edits. Material assignments are thoughtfully streamlined through distinctive, meaningful naming conventions throughout. Masterminded in Blender 3D 2.79 (utilizing Cycles material architecture), exported into versatile formats OBJ and FBX. Crafted with a focus on real-world application using Substance Painter's renowned PBR system for unified rendering compatibility. PROMO Images demonstrate vivid potential with over a dozen dynamic visuals illustrating distinct moods. Ten out of the images were produced within Blender 3D, seven show wireframe analysis while the final pair offer a visual exploration of UV Layout mappings included as separate .png files along with alpha masks ensuring accurate cuts for custom modifications. Formats supplied include FBX, OBJ; accompanying BLEND (Blender scene version) containing Cycles setup with precision rendering configuration, additional support for other software: png files featuring texture sets plus all related Alpha masks ensure flawless compatibility across an array of rendering platforms such as Unreal, V-Ray and Unity through included multi-engine workflow pack - PBR textures optimized across standard pipelines within substance. These intricately modelled patio chair & footrest pieces consist entirely of polygons; strictly Quads based construction eliminates triangulations thereby minimising complications when preparing content intended for deployment into larger environments due largely because real world scale information incorporated via centimeters utilized Blender environment with specific, calculated unit sizes in mind (that being, precision to .01). Object uniformity ensured across board - applying object-level scaling as done throughout within production settings makes sure there will not be unnecessary visual disparities when transitioning these highly detailed assets between different platforms or scenes without manual rescaling, giving an unbroken aesthetic feel even once the objects enter any virtual landscape. Further, rendering specifics tailored specifically towards common production needs with multi-platform optimization of Textures & Material definitions available in Substance format, this allows flexibility so that users working under their favourite applications including Blender itself have all assets prepared and integrated ready to get immersed quickly, each time leveraging what ever game development environment you prefer most for rendering performance!
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