
Patient examination table 2 3D model
cgtrader
Patient examination table 3D Model, number two in my extensive collection. Three individual objects - table, back, and rods - are designed to be rotated or even animated while sharing a single non-overlapping UV Layout map, Material, and PBR Textures set. This production-ready 3D Model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads only geometries are used throughout (no tris/ngons). The UV unwrapped geometries allow for easy customization: simply create new Textures or modify existing ones using the UV Layout maps provided as PNG files with alpha. Each Object, Material, and Texture is assigned a unique, meaningful name. Created in Blender 3D 2.80 with Cycles/Eevee materials, then exported to OBJ and FBX; materials and textures were made in Substance Painter and optimized for PBR, V-Ray, Unity, and Unreal. Promotional images showcase the 3D Model's capabilities: 11+ images demonstrate its versatility, including renderings in Cycles (or Eevee) for Blender 3D 2.8x, wireframe views, screenshots from the Blender 3D scene, and UV layouts. Formats included are FBX, OBJ; scenes are provided as BLEND files with Cycles/Eevee materials; additional formats include PNG with Alpha. The model consists of three Objects (meshes), one PBR Material, and UV unwrapped Textures. UV Layout maps and Image Textures have a resolution of 2048x2048, while PBR Textures were made using Substance Painter. Polygonal geometries are used exclusively; the model boasts 15644 vertices and 15596 quad faces (31192 tris). Real-world dimensions are applied in Blender 3D with scene scale units set to centimeters (Metric with 0.01 scale). Uniform scaling is achieved through application of scale in Blender 3D. A PBR Multi-Engine Textures Pack is included, containing textures optimized for various rendering engines and game engines: Cycles/Eevee for Blender 3D, Vray for 3D Studio MAX, Unity 5 Standard Metallic, Unreal Engine 4, generic PBR Spec Gloss workflow, and generic PBR Metal Rough workflow. These can be edited or imported into your preferred 3D Modeling software or game engine to create a production-ready asset. Please note that main renderings were made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image, which is not included in the package.
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