
PATERSON blue lamp houses of the world 3D model
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This 3D model was originally created using Sketchup 8 before being converted to various other 3D formats. Its native format is .skp, with 3dsmax scene generated in 3ds Max 2016 and rendered using Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 is inspired by industrial design, a blue metal lamp that will be popular as both a desk and table lamp. A faded vintage color gives this modern luminaire a lived-in look. Equipped with an extendable arm, the blue light can be directed to your preference. This model also comes in gray. Size (cm): 49 x 19 x 19 Height, 3.50 Kg Weight. http://www.maisonsdumonde.com/en/gb/products/lamp-paterson-blue-122520.htm\nref 122520 price €39\nPolygons: 3865 \n\nTextures are found in .skp file\n\nTo extract textures from .skp file?\n\nIf you have the following software, it is easy. Follow these guidelines provided:\n\nSketchup (Free)\n\nExport the image as your chosen 2D file under File/Export/2d Graphic - dropdown option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export as a COLLADA File (*.dae) file. Click on Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In directory, there should be folder with exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in Textures section), click on three dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures to any folder you like.
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