
PATERE JUSTIN houses the world 3D model
cgtrader
This 3D model was originally created using Sketchup 13 software before being converted to various other formats. The native format is .skp, with a 3dsmax scene based on 3ds Max 2016 version rendered utilizing Vray 3.00, Ref. 146557. Dimensions are: H 55 cm x W 63 cm x PR 20. Weight: 1.50 Kg. Featuring hearts as decorations, this wall hook with five hooks combines functionality and romanticism, attached to the entry wall of your home. A deco detail is the rusty metal finish, giving style to your decor. You will appreciate the storage space above the coat hooks, which offers a place to maintain order in your business. In modern style, discover this 5-branch peg, Classico.\nRef 146557\nPrice € 39.99\nPolygons: 30600\nTextures can be found within the .skp file.\nHow to extract textures from .skp file?\nIf you possess one of the following software, it is easy to follow these guidelines:\nSketchup (Free)\nJust export an image in your preferred 2D format through File/Export/2d Graphic - dropdown option.\nAlternatively,\nGo to File -> Export -> 3D Model. Export as a COLLADA File (*.dae) file. Ensure that 'Export Texture Maps' is selected under the Options button. Open the exported file location, and in the directory, you should find a folder with textures, bearing the same name as the exported file.\nC4D (Trial version sufficient)\nUpon importing .skp file to C4D, automatically creates a folder with textures adjacent to the .skp file.\n3ds Max\nWhen .skp file is imported into 3ds Max, it stores texture files within the ..\3dsMax\scene\assets\images directory. You can also export fbx file using 'embed media' option in the export dialog box, so it automatically creates a folder with textures together with the fbx file.\nRhinoceros 3D (Trial version sufficient)\nImport .skp file to Rhinoceros 3D. Access the Material Editor through Panels->Material editor. Select any material that contains texture and click on the texture name in the Textures section. Now you can view all textures by clicking on the three dot button; they should be in the ..AppData\Local\Temp\embedded_files directory.\nYou are free to copy and paste the textures into a folder of your choice.
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