Patere Bruges Maisons du monde 3D model

Patere Bruges Maisons du monde 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 software and later converted to multiple other 3D formats. Its native format is .skp, while the 3ds Max scene is built with 2016 version of the application, rendered with Vray 3.00 software. Enhance your home's entrance by installing a large door wall coat rack from Bruges and its set of small metal hooks for hanging coats. Combining functionality and sleek design, this chrome finish metal coat rack will impress your guests. A practical item designed for contemporary homes that also features a hook and metal mirror. Dimensions (cm): H 20 x W 81 Weight: 1.70 Kg You can access the model on the Maisons du Monde website: http://www.maisondumonde.com/FR/fr/produits/fiche/patere-bruges-117218.htm The reference number for this item is 117,218 and it's priced at €49.00. The polygon count for this model is 17,953. To extract the textures from the .skp file: If you have Sketchup software, export the image as a 2D file using the File/Export/2d Graphic option. Alternatively, import the .skp file to Sketchup and export it as a COLLADA File. Ensure that the "Export Texture Maps" option is selected during the export process. You can then locate the textures in a folder next to the exported file. For users of C4D software, importing the .skp file will automatically create a texture folder. If you're using 3ds Max, the imported .skp file stores its textures in the ..3dsMaxsceneassetsimages directory. You can also export an FBX file with embedded media enabled to create a separate texture folder. In Rhinoceros 3D software, import the .skp file and access the material editor (Panels->Material editor). Select any material that has a texture associated with it, click on the texture name, and select the "Open" button. You can now see all the textures stored in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you prefer.

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