Pascaline lamp houses the world 3D model

Pascaline lamp houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 and later converted into all other 3D formats. The native format is .skp, while the 3ds Max scene uses version 2016 of the software and rendering was handled by Vray 3.00. This product falls under the range Classic Chic: To achieve a classic look with a refined touch, elegant details such as medallions, monograms, and ribbons adorn home fabrics, along with crystal prompting your dinner table to ring in fine dining experiences. Timeless colors like beige, ivory, and gray give this contemporary image an exquisite quality that is perfect for creating a chic atmosphere. Dimensions: 53cm x 33cm x 14cm. This product belongs to http://www.maisonsdumonde.com/FR/fr/produits/fiche/lampe-pascaline-101577.htm\nReference number 101577 costs €34.90 and features 10449 polygons. Textures can be found within the .skp file. For extracting textures from a .skp file, you need any of these following software products, which makes it quite simple: Sketchup (Free), C4D, Rhinoceros 3D or 3ds Max. Follow these easy steps to achieve your goal: If using Sketchup (Free): - Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Or, you can: - Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Next, - Locate the exported file location in the directory, there should be a folder with the exported file name containing all of your textures. If using C4D: - Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. Or, - You can go back and try any other software available in your region such as 3ds Max or Rhinoceros 3D. If you're unable to access them, feel free to copy and paste your extracted texture files to a different folder of choice. All the details provided above are necessary for achieving this.

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