
Pascal's Triangle
thingiverse
A three-dimensional representation of the 9th level Pascal triangle unfolds before your eyes. Each level's height is calculated by adding the level number, starting from one, to every value at that level. This computation is based on the fundamental equation a = n! / r! * (n - r)!, which serves as the foundation for Pascal's Triangle. By taking the level number and adding it to each computed value of a, I have achieved this result. For reference, visit mathworld.wolfram.com/PascalsTriangle.html to learn more about this mathematical concept. Unfortunately, my printer's build volume limitation prevented me from creating more than 9 levels.
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