Park swing 2

Park swing 2

3docean

A unique swing 3D model, part of my expanding collection; this double swing design features three interconnected objects: frame and two swings, parented for seamless rotation or animation. The trio shares a unified non-overlapping UV Layout map, Material, and PBR Textures set, ensuring consistent visual cohesion. The model consists of quads-only geometries, free from tri/ ngon irregularities, and poles. Each object is easily customizable: UV-unwrapped geometries allow for the creation or modification of new textures using the provided UV Layout maps (in PNG format with alpha channels). Each component in the package – objects, materials, and textures – boasts a descriptive name. PBR Textures are stored in a subfolder within the BLEND archive, alongside scene files. Crafted in Blender 3D 2.79 using Cycles materials, the model was then exported to OBJ and FBX formats. Materials and textures were created in Substance Painter and optimized for PBR, V-Ray, Unity, and Unreal Engine workflows. Promotional images showcase the model's potential: eleven images rendered in Cycles (Blender 3D 2.79), three wireframe views, four screenshots from the Blender scene highlighting UV Layouts, and additional UV layout images. Formats included are FBX, OBJ, BLEND (2.79 with Cycles materials), and PNG with alpha channels. This asset comprises three meshes, one PBR Material, and non-overlapping UV Layout maps; UV-mapped textures are also provided. The UV Layout maps and image textures feature a resolution of 2048×2048 pixels, created using Substance Painter 2. The model boasts polygonal geometry (quads only) with no tri/ ngon irregularities or poles, totaling 61378 vertices and 122384 triangles across 61192 quad faces. Real-world dimensions are accurately represented in the scene, with a scale of cm in Blender 3D (Metric with 0.01 units). A uniform scale has been applied to each object within Blender 3D. A comprehensive PBR Multi-Engine Textures Pack is included: a zipped folder containing textures for various rendering engines or game engines – Cycles for Blender 3D, V-Ray for 3D Studio MAX, Unity 5 Standard Metallic, Unreal Engine 4, generic PBR Spec Gloss workflow, and generic PBR Metal Rough workflow. These textures can be edited or directly imported into your preferred 3D modeling software or game engine, ensuring a seamless integration process.

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