Park swing 1

Park swing 1

3docean

A simple swing 3D Model consists of two parented objects (frame, swing) that can be easily rotated or animated; the two objects share a single non-overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model with PBR materials, textures, and non-overlapping UV Layout maps are provided in the package. Quads-only geometries (no tris/ngons) are used throughout the model; no poles or defects can be found. Easily customizable: the UV-unwrapped geometries allow for new Textures to be created or existing ones modified using the UV Layout maps included in the package (as PNG with Alpha). Each Object, Material, and Texture provided has a unique, meaningful name. PBR Textures files are stored in a subfolder within the BLEND archive along with scene files. Made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures were created using Substance Painter and exported for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x; 11+ promo images are included in this description: nr. 1-2-3-4-5-6 were rendered in Cycles (Blender 3D 2.79) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. 2 Objects (meshes), 1 PBR Material (in the Blender Cycles scene), UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 31404 vertices, 31260 quad faces (62520 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you can edit the Textures or simply drag-and-drop the FBX/OBJ file along with the chosen Textures set in your 3D Modeling software or game engine to get a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image that is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/6c0ffb026fea49d7a7e7c85544d78b38

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