Park slide 2

Park slide 2

3docean

A simple park or garden slide, number two in my collection. Production-ready 3D Model with PBR materials, textures, and non-overlapping UV Layout map provided within the package. Quads-only geometries (no triangles or n-gons), no poles. Easily customizable: UV-unwrapped geometries, so you can create new textures or modify existing ones using the UV Layout maps provided in the package as PNG with alpha. Each object, material, or texture in the package has a unique and meaningful name. PBR textures files are included in a subfolder within the BLEND archive along with scene files. Made in Blender 3D version 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures created in Substance Painter, exported for PBR, V-Ray, Unity, and Unreal. Promo images: The first image was rendered in Cycles for Blender 3D version 2.7x; you can find over eleven promo images within this description: 1-5 rendered in Cycles (Blender 3D 2.79) 6-8 are wireframe images 9-10 are screenshots from the Blender 3D scene, showing the UV Layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (version 2.79 with Cycles materials); other: PNG with Alpha. One object (mesh), one PBR material in the Blender Cycles scene, UV-unwrapped and non-overlapping UV Layout map provided within the package; UV-mapped textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR textures made with Substance Painter version 2. Polygonal, quads-only (no triangles or n-gons), no poles; 23,634 vertices, 23,346 quad faces (46,692 triangles). Real-world dimensions; scene scale units: centimeters in Blender 3D (that is: metric with a 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: within a zipped folder, you'll find the PBR textures set for several rendering engines or game engines. Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you can edit the textures or just drag-and-drop the FBX/OBJ file along with the textures set you want in your 3D modeling software or game engine and link them together to get a game/production-ready asset. Important: Main renderings made in Blender 3D version 2.79 + Cycles using an HDR environment texture image which is not provided within the package. Sketchfab 3D preview: https://sketchfab.com/models/fc56f0dcce5847e89d84476dc7868e97

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