PARIS VINTAGE canvas Houses of the world 3D model

PARIS VINTAGE canvas Houses of the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into various other 3D formats. Its native format is .skp, while the 3ds Max scene utilizes 3ds Max 2016, rendered using Vray 3.00 This product belongs to the Vintage Collection, characterized by old paper textures and faded colors that bring a touch of nostalgia to modern objects. The collection revives cult items, giving them a second life as unique decorative pieces. Posters, cereal boxes, and typewriters once again take center stage due to their authenticity and historical value. Although materials are updated for the present day, the vintage charm remains intact and continues to inspire creativity. Size: 80 cm x 60 cm x 3 cm. Available at www.maisonsdumonde.com/FR/fr/produits/fiche/toile-paris-vintage-119307.htm (Ref: 119307). Price: €21.90. Polygons: 6. The .skp file contains the textures used in this model, which can be extracted using the following methods. If you have Sketchup installed on your computer, it's easy to extract the textures. Simply go to File > Export > 2D Graphic and choose your preferred file format from the drop-down menu. Alternatively, export the .skp file as a COLLADA File (*.dae) and make sure to check the "Export Texture Maps" option in the Options dialog box. The exported textures will be stored in a folder with the same name as the exported file. If you have C4D installed on your computer, importing the .skp file will automatically generate a folder containing all the textures next to the .skp file. If you're using 3ds Max, import the .skp file and locate the texture files in the ..3dsMaxsceneassetsimages directory. You can also export an FBX file with the "Embed Media" option selected, which will automatically generate a folder containing all the textures next to the FBX file. If you're using Rhinoceros 3D, import the .skp file and open the material editor (Panels > Material Editor). Select any material that has a texture associated with it and click on the texture name in the Textures section. Clicking on the three-dot button will reveal all the textures, which can be found in the ..AppDataLocalTempembedded_files directory. You can then copy and paste these textures to any folder you like.

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