
Parasol yellow Balinese houses of the world 3D model
cgtrader
This 3D model was originally created with Sketchup 13 before being converted to every other 3D format. Native file format is .skp, 3ds Max scene utilizes 2016 version, rendered using Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 Your patio sports colors with a yellow umbrella Ubud. The Balinese umbrella is wrapped in a waterproof yellow canvas. Standing on a wooden base, the yellow umbrella is secured open with a strut. Adorned with small pendants, this exotic parasol is available in other hues: pink, orange or green. Dimensions (cm): H 270 x W 190 x D 190 Weight: 7 Kg\nRef: 130996 Price: ⬠129\nTriangles: 14705 \n\nTextures are located inside .skp file\n\nTo extract textures from .skp file?\n\nIf you have any of the following software, it's a breeze. Follow the instructions provided:\n\nSketchup (Completely Free)\n\nJust export the image as your preferred choice of 2D file under the File/Export/2d Graphic - drop down option.\n\nAnother method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is selected. Navigate to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Even a trial version is sufficient)\n\nImporting .skp file into C4D automatically generates a folder with textures adjacent to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it saves texture files to ..3dsMaxsceneassetsimages. You can locate textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Even a trial version is sufficient)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that features texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, they should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you prefer.
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