
Parasol diam 350 MARBELLA houses the world 3D model
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This 3D model was originally created with Sketchup 8 and then converted into every other 3D format available. The native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016, which is rendered with Vray 3.00 to share. Delicious terrace moments can be savored under the white parasol Marbella. This sumptuous garden parasol features polyester white fabric that resists water. A bright color adds luster to any exterior space. Equipped with a chromed aluminum mast, this umbrella provides a chic and modern look for any patio setting. It is also available in a 250cm diameter option. Size: H 250 x W 350 x D 350. Weight: 9.90 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/parasol-diam-350-marbella-123110.htm\nref 123 110, € 149\nPolygons: 915 \n\nTextures are available within the .skp file\n\nIf you have access to any of these software programs, extracting textures from the .skp file becomes easy. Follow these guidelines provided:\n\nSketchup (Complimentary)\n\nSimply export your preferred 2D image file using the File/Export/2d Graphic option.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Navigate to the exported file location. In the directory, you will find a folder containing all of your textures.\n\nC4D (A trial version will suffice)\n\nImporting the .skp file into C4D automatically creates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file, 3ds Max stores texture files in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option selected, generating a textures folder alongside the fbx file.\n\nRhinoceros 3D (A trial version will be sufficient)\n\nImport the .skp file into Rhinoceros 3D. Open the material editor panel (Materials -> Material Editor). Select any material that has a texture applied. Click on the texture name within the Textures section, followed by clicking on the three dot button. Your textures can now be accessed within the ..AppDataLocalTempembedded_files directory.\n\nYou are free to copy and paste the textures into any desired folder location.
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