Paper Coffee Cup 1A Low-poly  3D model

Paper Coffee Cup 1A Low-poly 3D model

cgtrader

This is a precise replica of a Paper Coffee Cup. Authored originally with Blender 2.79, the design and texture work was completed using Substance Painter. USAGE INFORMATION: Utilizing this model is fitting for any context, including but not limited to broadcast advertising, graphic visualization for designs, real-time renderings, video games, and other visual projects requiring an authentic Paper Coffee Cup model. MODEL SPECS: The design includes a single 3D object, carefully crafted from 544 polygons to provide maximum detail without compromising rendering speed. The model employs Blender Cycles materials for an optimal user experience. PRESENTATION IMAGES: Every preview image was rendered using the powerful Blender Cycles Renderer. Product files are complete and ready to be used with your chosen software or engine. INCLUDED RENDERS: All needed render settings, presets and profiles for optimal output on popular rendering platforms like Maya, 3D Max etc are included. TEXTURE DETAILS: Every texture within this package features high-quality, high-contrast visual details. The paper, color tones of metalic effects all come alive when using a software that can handle up to 32bit textures (or convert them on your end) Paper_Coffee_Cup_1A_AO.png (512x512) Paper_Coffee_Cup_1A_BaseColor.png (512x512) Paper_Coffee_Cup_1A_Metallic.png (512x512) with highly reflective, 0 metallic in some area. Paper_Coffee_Cup_1A_Normal.png (512x512).X+Y-Z+(with 16bits data depth on every color channel) Paper_Coffee_Cup_1A_Roughness.png (512x512). with real world roughnes applied. The provided Old_Depot.hdr texture provides accurate representation of realistic surface material at very low file size. REAL-WORLD SCALING: This design is constructed to the exact specifications for use in a typical everyday scenario. Built from a standard unit system utilizing metric measurements for an authentic experience. No software modifications, extra plug-ins or rendering applications are required to create photorealistic output as demonstrated with these pre-rendered examples. RENDERING TIPS AND GUIDES: Place your object in a blender scene with all render setup applied already. Double click and load the scene. Make sure the Cycles Render Engine is chosen. Note: Other file formats, may require you reassign your texture mapping or it might simply look off (render very differently). FBX . OBJ etc are other available export format which works in this context but will NOT produce the desired visual appearance on any given rendering platform as the example.

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