Panthro Resculpted (36mb)

Panthro Resculpted (36mb)

cults3d

I'm grateful to Mustang Dave for discovering this, and Adam Beamish for crafting an incredible bust that serves as the foundation for everything I've done since then. I imported this into Blender (to be honest, ZBrush has been giving me a hard time lately) and increased its subdivision level before attempting to resculpt the missing details. My goal is to print this out on a large scale, so I'm trying to avoid sanding it down as much as possible. Yes, the file size increases significantly (it's 36 times larger now), but the quality of the printed output also improves dramatically. The original plan was not to alter the mesh at all, and it was great just the way it was, so I only added a few extra details like spike liners on the shoulders and some muscle definition on the back and front. The main reason I'm doing this is to avoid printing with sharp edges and instead opt for smooth, curved shapes that my Flashforge printer loves to produce. While I understand the desire for high-quality, small meshes, as seen in Panthro's example, there seems to be a growing demand for detailed, high-resolution models like this one too. After two years of dealing with sanding prints, I'm finally at the point where I'd rather have it print out perfectly finished from the start - no more tedious work! Slicing large meshes is not as intimidating as people make it out to be.

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