panthera onca baby rigging fur 3D model
cgtrader
This is a high-quality model of a baby jaguar with complete maps, fur, and rigging. Multiple 4K maps based on UDIM-texture are included, along with a skin head map to make the effect more realistic. This model was created using Blender 2.81 and rendered by Cycles Renderer with real proportion. The model consists of 7 objects made separately: body, paws, eyes, sclera, lacrimal glands, teeth, and tongue. Display images are used to show the effect of the characters, but animations in the project are based on the product description. If you have other needs, like a frozen model without rigging or low-quality optimized characters for midground or background use, feel free to contact us, and we will try our best to accommodate your needs. The size of maps: Panthera_onca_Baby_Body_BaseColor.png (4096x4096) Panthera_onca_Baby_Body_Mask.png (4096x4096) Panthera_onca_Baby_Body_Normal.png (4096x4096) Panthera_onca_Baby_Claw_BaseColor.png (1024x1024) Panthera_onca_Baby_Eye_BaseColor.png (2048x2048) Panthera_onca_Baby_Head_BaseColor.png (4096x4096) Panthera_onca_Baby_Head_ID.jpg (4096x4096) Panthera_onca_Baby_Head_Roughness.png (4096x4096) Panthera_onca_Baby_Head_Skin_BaseColor.png (4096x4096) Panthera_onca_Baby_Head_Skin_SSS.png (4096x4096) Panthera_onca_Baby_Head_Specular.png (4096x4096) Panthera_onca_Baby_OralCavity_BaseColor.png (2048x2048) Panthera_onca_Baby_OralCavity_ID.jpg (2048x2048) Panthera_onca_Baby_OralCavity_Roughness.jpg (2048x2048) Panthera_onca_Baby_OralCavity_Specular.jpg (2048x2048) Panthera_onca_Baby_OralCavity_SSS.jpg (2048x2048) Number of mesh faces: Body: vertices 21,501; polygons 21,422 Paws: vertices 3,816; polygons 3,672 Eyes: vertices 1,156; polygons 1,216 Sclera: vertices 964; polygons 1,024 Lacrimal glands: vertices 880; polygons 872 Teeth: vertices 5,752; polygons 5,696 Tongue: vertices 1,349; polygons 1,320 Total: Vertices: 35,418 Polygons: 35,222 Project format: There is a Blender project and model like obj. And OBJ is a frozen model without rigging. The files are void of fur. Rigging: With full controllers, postures and animations are easier to create. Features include face rigging, spine IK + FK, head limited to follow the neck to rotate, neck and tail limited to follow the body to rotate. Limit can be switched by custom attributes. Four limbs IK + FK, legs limited to follow the body to rotate, limited stretch control, switched by custom attributes. All of the IK and FK mentioned above cannot be switched seamlessly. Features: The model is made according to the real-world scale. Its scale is 1 and the unit is 1 meter. To run quickly, the fur is toggled Render, but not Display. You can hit the Display if needed. Just put the model in the scene to render without cleaning. No external add-ons needed. There are no lights and cameras. Some of the renderings presented are composited. To make the effect more realistic, the rendering time is pretty long because of the large number of hair. If you want to make the close-up effect more real and beautiful, it's necessary to pay the price. If used in a distant view, the fur can be optimized. Optimization methods: Decreasing the numbers of hair children, and increasing the thickness of hair. Decreasing the steps of interpolated spine In addition, the character can be rendered directly in a project.
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