panthera onca baby rigging fur 3D model
cgtrader
Introduction: This is a high-quality model of baby jaguar with complete maps, fur,and rigging,including multiple 4K maps based on UDIM-texture. We also created a skin of head map to make the effect more realistic. This model is made by Blender 2.81 and rendered by Cycles Renderer with real proportion. This model consists of 7 objects made separately, including body, paws, eyes, sclera, lacrimal glands, teeth and tongue. The display images are just used to show the effect of the characters, but the animations in the project are based on the product description. If you have other needs, like only needing a frozen model without rigging or low-quality optimized characters that are used to be placed in midground or background, you are welcome to contact us and we will try our best to accommodate your needs. The size of maps: Panthera_onca_Baby_Body_BaseColor.pngï¼4096x4096ï¼ Panthera_onca_Baby_Body_Mask.pngï¼4096x4096ï¼ Panthera_onca_Baby_Body_Normal.pngï¼4096x4096ï¼ Panthera_onca_Baby_Claw_BaseColor.pngï¼1024x1024ï¼ Panthera_onca_Baby_Eye_BaseColor.pngï¼2048x2048ï¼ Panthera_onca_Baby_Head_BaseColor.pngï¼4096x4096ï¼ Panthera_onca_Baby_Head_ID.jpgï¼4096x4096ï¼ Panthera_onca_Baby_Head_Roughness.pngï¼4096x4096ï¼ Panthera_onca_Baby_Head_Skin_BaseColor.pngï¼4096x4096ï¼ Panthera_onca_Baby_Head_Skin_SSS.pngï¼4096x4096ï¼ Panthera_onca_Baby_Head_Specular.pngï¼4096x4096ï¼ Panthera_onca_Baby_OralCavity_BaseColor.pngï¼2048x2048ï¼ Panthera_onca_Baby_OralCavity_ID.jpgï¼2048x2048ï¼ Panthera_onca_Baby_OralCavity_Roughness.jpgï¼2048x2048ï¼ Panthera_onca_Baby_OralCavity_Specular.jpgï¼2048x2048ï¼ Panthera_onca_Baby_OralCavity_SSS.jpgï¼2048x2048ï¼ Number of mesh faces: Body: vertices 21,501; polygons 21,422 Paws: vertices 3,816; polygons 3,672 Eyes: vertices 1,156; polygons 1,216 Sclera: vertices 964; polygons 1,024 Lacrimal glands: vertices 880; polygons 872 Teeth: vertices 5,752; polygons 5,696 Tongue: vertices 1,349; polygons 1,320 Total: Vertices: 35,418 Polygons: 35,222 Project format: There is a blender project and model like obj. And OBJ is a frozen model without rigging. The files are void of fur. Rigging: With full controllers, postures and animations are easier to create. Features: With face rigging, spine IK + FK, the head is limited to follow the neck to rotate, the neck and the tail are limited to follow the body to rotate. The limit can be switched by custom attributes. Four limbs IK + FK, the legs are limited to follow the body to rotate, limited stretch control, switched by custom attributes. All of the IK and FK mentioned above cannot be switched seamlessly. Features: The model is made according to the real-world scale. Its scale is 1 and the unit is 1 meter. To run quickly, the fur is toggled Render, but not Display. You can hit the Display if needed. Just put the model in the scene to render without cleaning. No external add-ons needed. There are no lights and cameras. Some of the renderings presented are composited. To make the effect more realistic,the rendering time is pretty long because of the large number of hair. If you want to make the close-up effect more real and beautiful, itâs necessary to pay the price. If used in a distant view, the fur can be optimized. Optimization methods: Decreasing the numbers of hair children, and increasing the thickness of hair. Decreasing the steps of interpolated spine In addition, the character can be rendered directly in a project.
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