Panasonic Lumix DMC-TS5 Black Low-poly  3D model

Panasonic Lumix DMC-TS5 Black Low-poly 3D model

cgtrader

It's the high-fidelity 3D Panasonic Lumix DMC-TS5 Black used across various fields including game development, advertising, interior design, motion picture art, visualization, and more. The modeling process involved capturing precise ortho-photos from a real digital camera, resulting in a highly authentic reproduction of the design. One major advantage of this model is its ease of use: it's composed of only two meshes, making it a low-polygonal model that conserves system resources, while also utilizing just two materials (Body and Glass Lens). Regardless of the rendering engine used, the high-quality textures guarantee a realistic look. The thoughtfully designed topology of this model, in conjunction with detailed textures, enables minimal polygons to achieve maximum quality. This level of detail is sufficient for even close-up shots due to the highly effective texture combination. For further realism, additional advanced features like Specular, Glossiness, Bump, and Emission maps are incorporated. The latter feature focuses particularly on the luminous elements of the model, such as screens or indicators, with a specified bump multiplier that optimizes their depth. Specular and Glossiness maps play a pivotal role by simulating different reflective and dispersive capacities in various parts of the model, thus mimicking the effects of using multiple materials. Five primary textures constitute the model, each meticulously set to a resolution of 3000 pixels per square in .jpg format. Complementing these are original PSD file formats stored within the same archive. The creation process unfolded in 'Maya 2009,' with real-world measurements based on centimeters and carefully named groups. To cater to diverse rendering environments, an adjusted render-scene is included within the Maya 2014 setup alongside the V-Ray 2.40 plugin. This scene remains accessible even with earlier versions up to the Maya 2012 using V-Ray 2.0 due to its saved format in .ma. Within this scene lies the comprehensive assignment of a V-Ray MTL material, while the render-camera position synchronizes seamlessly with preview images set on the timeline. Notably, any unnecessary animation keys can be effortlessly removed from translation and rotation channels. The flexibility and portability of this model are further ensured by saved scenes in various formats: .fbx, .obj, .DAE, and .max (compatible up to the 2010 version). A pertinent note serves as a reminder that, due to its nature as a low-poly model, it should not be employed with smoothing modifiers.

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