Panasonic HX-WA3 Low-poly  3D model

Panasonic HX-WA3 Low-poly 3D model

cgtrader

It is a high-quality low-poly 3D model used in various fields like game development, advertising, interior design, motion picture art, visualization, etc. Modeling was made by taking ortho-photos of real camcorder equipment, resulting in all design details being recreated authentically. The model is easy to use because it consists of a few meshes and is low-polygonal (saves system resources), with three materials - Body, Glass, and Lens. No matter what renderer you use, this model will always look realistic due to its high-resolution photo-textures. A thoughtfully designed topology, combined with detailed textures, allows for a minimal amount of polygons while achieving maximum quality, making it suitable even for close-up shots. To increase advanced realism, in addition to the main textures, Specular, Glossiness, Bump, and Emission maps are used for luminous elements (e.g., screens, indicators). For best results, set the Bump Multiplier to 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps provide various reflective and dispersing capacities of different model areas, creating a more realistic effect as if using multiple materials. There are five main textures with a resolution of 4096 pixels per square inch in PNG format, and the original texture file is also available in PSD format within the archive. The opening and closing of the display are animated through simple rotation of the display mesh and Display group. This model was created using Maya 2009, maintaining correct dimensions in real-world scale in centimeters. All parts are correctly grouped and named for ease of use. There's an adjusted render scene also available, created in Maya 2014 with the V-Ray 2.40 plug-in. The scene opens correctly in earlier versions up to Maya 2012 with V-Ray 2.0, saved in .ma format. It includes five V-Ray Rect Light + reflectors, with V-Ray MTL materials assigned to the model. Timeline settings include keys for model and Render Camera position relevant preview images. To use the model in other 3D programs, scenes are saved in formats such as .fbx, .obj, .DAE, and .max (2010 version). Note that this is a Low-Poly model, not designed to be used with smoothing modifiers.

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