Palm Tree Trunk 003 - 150k faces
sketchfab
Baked version 003 - still 150k face target, 4k color, normal, roughness, ao - same as v002, but used fbx for import to Sketchfab. This evening, under the dim light of an overcast sky here in southeastern United States, on the eastern bank of Saint Johns River, this tree was captured in a hasty video scrape with my iPhone, lasting roughly two minutes. Enjoy this hastily baked mid-poly mesh made by baking a dense cloud onto a mid-poly quad mesh generated from the cloud. Here's a link to the point cloud that was used (no input textures were used for bake, only vertex color on dense mesh) https://skfb.ly/6QADy prior versions: (v002 imported via gltf) https://skfb.ly/6QCpZ (v001) https://skfb.ly/6QBWE Houdini was the primary tool used for all geometry work, baking and GLTF export for Sketchfab. More UV work and FBX were used for interop. Thank you for visiting! - Alan/Organic Tools used: youtube-dl, ffmpeg, python, colmap, houdini https://www.instagram.com/organiccomputer
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