
Pallet Wooden Game Ready PBR Textures Low-poly 3D model
cgtrader
Real-Time, Game-Ready Wooden Pallet Display images were rendered using Marmoset Toolbag. Normal maps were baked from high poly models in Substance Painter. The Normal Maps were baked with the MikkT tangent space setting. Model features basic Rigging setup, with pivots correctly placed. Available file types include: Max 2014 file - (rigged) \nMaya 2015 file - (rigged) \n.FBX 2014 - (rigged) (with Quad Geometry)\n.OBJ 2014 - (not rigged) \nMarmoset 3 File - (images in thumbnails use this file). Textures are located in the .zip file, along with program files. We recommend downloading the .zip and opening the desired 3D format for automatic texture hookup. Includes both PBR and Specular workflows, suitable for Unity, CryEngine, and UE4: \n4096x4096: Ambient Occlusion\n4096x4096: Normal Map \n4096x4096: Diffuse\n4096x4096: Gloss \n4096x4096: Specular\n4096x4096: Base Color \n4096x4096: Roughness \ n4096x4096: Metalness. Source texture maps from high-poly bake are included for re-texturing: \ n4096x4096: Ambient Occlusion \n4096x4096: Curvature\n4096x4096: MeshNormals\n4096x4096: Position\n4096x4096: Thickness \n4096x4096: World Space Normal. Note on textures: the Normal maps are in -y, which is fine for DirectX; if flipped, simply highlight green channel in Photoshop and hit Ctrl+I. For roughness and metalness appearing too shiny in UE4, ensure they are set to linear by double-clicking the texture and unchecking the sRGB box. Combine maps in an image editor like Photoshop for correction. UV's are mostly flat with some pieces overlapping as needed. Units are Metric. Game-Ready! Click on my username for more game-ready models.
With this file you will be able to print Pallet Wooden Game Ready PBR Textures Low-poly 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Pallet Wooden Game Ready PBR Textures Low-poly 3D model.