Palace - Watchtower 043

Palace - Watchtower 043

3docean

Modeling a game scene typically involves creating 3D objects with specific properties. All models in this context possess materials and textures that define their appearance. The file formats used to store these models include: * 3DMax 2009, which allows for detailed modeling and rendering * OBJ, an open-standard format for exchanging 3D geometry and topology information * 3DS, a proprietary format developed by Autodesk for storing and editing 3D scenes * FBX, a widely-used format for transferring 3D models between different software systems

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