
PAGNOL sink cabinet houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 and then converted into numerous other formats. Native format is .skp with a 3ds Max scene created in 2016 version, rendered utilizing Vray 3.00 Looking at the sink unit provides a clean, functional appearance. Explore the sink unit Pagnol. This reused wood kitchen cabinet features a dark gray marble sink atop it. Practice using its two trays; the lower cabinet is also equipped with two doors featuring a removable inner shelf. Complete your wooden and marble kitchen with 4 drawers base unit, the central island, and the lower body member 2. Dimensions: H 85 x W 90 x D 63 HOUSES FURNITURE WORLD, NEW 2012 http://www.maisonsdumonde.com/EN/us/products/furniture/kitchen/90cm-pagnol-122771.htm Ref: 122771 Price: €790 Polygons: 250 Textures can be located in the .skp file. To extract textures from a .skp file, follow these simple steps: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Alternatively: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Navigate to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version sufficient) Importing .skp file into C4D automatically generates a folder with textures adjacent to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there as well. You may also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version sufficient) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that features texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you prefer.
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