pagnol Buffet houses the world  3D model

pagnol Buffet houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to various other 3D formats. Native format is .skp, 3dsmax scene uses 2016 version, and rendering was done using Vray 3.00 2014. This rustic, recycled pine dresser will fit perfectly into any modern kitchen due to its genuine appearance. A galvanized metal plate in zinc covers it, making it a fantastic option for achieving all your recipes while keeping countertops clutter-free. And for even more storage space, the 160cm Pagnol buffet is worth checking out. Specifications: * Size: H 80 x W 110 x D 45 * Weight: 38 kg * Reference Number: 138993 * Price: €499.90 Note: This product has 182 polygons and the textures are stored in the .skp file. Instructions for Extracting Textures: If you have any of these software, extracting textures will be a breeze! Follow these simple steps: 1. Sketchup (Free): Export your image as your preferred 2D format by going to File -> Export -> 2D Graphic and selecting it from the dropdown option. 2. Another Method for Sketchup Users: Go to File -> Export -> 3D Model, then select .dae as the file type. In the options dialog, make sure "Export Texture Maps" is enabled. Navigate to your exported folder and find a folder with the same name containing all textures. 3. C4D (Trial Version Is Sufficient): Importing .skp into C4D automatically generates a new folder containing all textures adjacent to your .skp file. 4. 3ds Max: When you import your .skp model into 3ds Max, the texture files get stored in ..\3dsMaxScene\Assets\Images. Alternatively, export it as an fbx with "embed media" checked, so a new folder containing textures will be generated next to the fbx file. 5. Rhinoceros 3D (Trial Version Is Okay): Import .skp into Rhinoceros 3D, then go to Material Editor (found under Panels -> Material editor). Select any material with texture applied and click on the texture name in Textures section, then select "..." from three dot buttons. All your textures are stored at ..\AppData\Local\Temp.embedded_files. You can easily move these files to a different folder if needed by copying and pasting them into your desired location!

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