Pack of six soda cans 3D model
cgtrader
Pack of six soda cans 3D Model; perfect for a template or mockup, featuring two individual objects, each with its own non-overlapping UV layout map, material, and PBR textures set. Production-ready 3D model with PBR materials, textures, and non-overlapping UV layout maps provided in the package. Quads-only geometries ensure seamless rendering, without tris or ngons. Easily customizable: UV-unwrapped geometries allow for new texture creation or modification using the provided UV layout maps (as PNG with alpha). Each object, material, or texture has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles/Eevee materials), then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: rendered in Cycles or Eevee for Blender 3D 2.8x; 11+ promo images available in this description: nr. 1-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing UV layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with alpha. Two objects (meshes), two PBR materials, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048x2048; PBR textures made with Substance Painter. Polygonal, quads-only geometries ensure seamless rendering; 127978 vertices, 126952 quad faces (253904 tris). Real-world dimensions; scene scale units: cm in Blender 3D (metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: a zipped folder containing PBR textures for various rendering engines or game engines! Cycles or Eevee for Blender 3D (base color, occlusion + roughness + metallic + alpha); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). Main renderings made in Blender 3D 2.80 + Cycles or Eevee using an HDR environment texture image not provided in the package.
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