Pack of four soda cans
3docean
Pack of Four Soda Cans 3D Model. Five objects, the soda cans being individual units; see preview images for a better view. These five objects share two non-overlapping UV Layout maps, Materials (package, soda cans), and PBR Textures set. This production-ready 3D Model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. All geometries used are quads only; no tris or ngons are present. The model is easily customizable: UV unwrapped geometries allow you to create new Textures (or modify existing ones) using the UV Layout maps provided in the package, which come as png files with alpha channels. Each Object, Material, or Texture in the package has a unique and meaningful name. Made in Blender 3D 2.80 using Cycles/Eevee materials, then exported to OBJ and FBX; materials and textures were created in Substance Painter and exported for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find 11+ promo images in this description: * nr. 1-2-3-4-5-6 were rendered in Cycles (Blender 3D 2.80) * nr. 7-8 are wireframe images * nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout * other images: UV layouts (at least one) The model comes in various formats, including FBX, OBJ; scenes are provided as BLEND files (2.80 with Cycles/Eevee materials); other formats include png with Alpha. Five Objects (meshes), two PBR Materials, and UV unwrapped Textures are included; UV Layout maps and Image Textures resolutions are 2048×2048; PBR Textures were made using Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 88316 vertices, 87632 quad faces (175264 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! * Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) * Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) * generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too! You'll be able to edit the Textures or import the fbx/obj file along with the Textures set you want, and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/pack-of-four-soda-cans-3c5f7c9b6a4a47b89a2d8fb78c05471c
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