Ozobot "Hardwear" Helmet Upgrade Accessory Kit

Ozobot "Hardwear" Helmet Upgrade Accessory Kit

thingiverse

Equip your Ozobots with customizable HARDWARE helmets to capture Ozo-Energy Disks. A universal Ozobot helmet features accessory attachments that outfit your Ozobots for mission success. Objective: Navigate an obstacle course and get the energy disk back to your hanger while hampering all efforts by any means necessary. Skills Learned: * Teamwork & Collaborative Design * 3D CAD Design * 3D Printing * Mechanical Engineering * Computer Programming * Game Design Materials Needed: * One Ozobot per three or four students * Mission boards (three would be sufficient) * Ozobot Blockly programming software installed * 3D printer * 3D modeling software, such as Tinkercad or Sketchup Lesson Plan and Activity: 1. Divide students into teams of three or four. 2. Have each team come up with a team name. 3. Randomly pair up teams. 4. Have each pair of teams design their mission board together (mission board not be bigger than 1’ x 2’). 5. Each pair of teams should also come up with rules for the game. 6. Have students design a helmet attachment for the Ozobot on a 3D design program such as Sketchup or Tinkercad. 7. Students will then 3D print these designs. 8. Students will write programs for the Ozobot in Blockly to both defend the hanger and attempt to deposit energy disks in the hanger. 9. Once all teams are finished, teams will compete in a tournament using the missions board and game rules they created. Game Rules: * Objective of offending team: Maneuver the energy disk to the hanger (scoring) * Objective of defending team: Prevent offending team from retrieving energy disk * Each team only has one Ozobot to program * Offending and defending teams both load their respective programs onto their Ozobot * Energy disk is placed in the center of the mission board (halfway between the start and hanger) * Offending team starts at the “Start,” defending team starts anywhere in between the hanger and the center of the board * Offending team has 30 seconds for their energy disk to reach the goal. During this time, the defending team will attempt to defend their hanger. Points: * Offending team points: + 5 points for getting their energy disk in the hanger - 1 point each time they cross a line on the board - 2 points for going off the mission board * Defending team points: + 5 points for successfully preventing the offending team from scoring - 2 points for going off the mission board Duration of Lesson: 8 – 9 hours Preparation: Students should have a basic knowledge of 3D design, and 3D design for 3D printing. Students should also have a beginner’s coding experience with Ozobot and Blockly. Rubric and Assessment: Grading will be based on how well each team worked together, sportsmanship, as well as how many points were awarded to each team (see Game Rules description for points).

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