Overlook Hotel Corridor Low-poly 3D model
cgtrader
The infamous Overlook Hotel Corridor from Stanley Kubrick's 1980 masterpiece The Shining has finally been crafted into a 3D Modeling Challenge winner, now fully prepared for integration into a game engine of your choice. I had the opportunity to build it for this particular contest and can confidently say that it's ready for primetime. Although my original intention was to bring it into Unreal, its potential extends far beyond that realm. This 3D model boasts an impressive 10,364 vertices, 7,569 polygons, and a staggering 14,890 triangles, ensuring smooth and seamless visuals on any platform. My commitment to texture quality shines through as well, with each asset carefully crafted to include high-resolution diffuse, metallic, normal, and roughness maps, all perfectly suited for Emissive environments. In an interesting touch, the floor breaks away from the rest by eschewing metallic and roughness attributes entirely. For file format compatibility, I have provided the 3D model in both .MB, FBX, and OBJ formats, ensuring a seamless workflow whether you're working with game engines or STL files. If you find yourself in need of custom game assets or have specific STL file requests, feel free to reach out - I'm always open to collaborating on exciting commission work.
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