Oval bench 3D model
cgtrader
Oval bench 3D Model. Production-ready model, crafted with precise PBR materials, textures and a non overlapping UV Layout map to boot. It comes with quads-only geometries (no tris/ngons), not to mention a complete lack of poles. All that and it's ridiculously easy to customize too: the UV-unwrapped geometries give you total freedom to create brand new Textures (or even just modify the ones already there) thanks to those included UV Layout maps - each one in the package comes in png with alpha, of course. Made with absolute precision using Blender 3D 2.79 (those Cycles materials know how to make a difference), and exported for good measure as both OBJ and FBX; not to mention all that Material and Texture wizardry courtesy of Substance Painter - PBR-approved textures galore! Oh, but there's more! Check out those PROMO IMAGES for starters - rendered in Cycles, specifically (Blender 3D 2.7x was the star of this particular show), and a grand total of 11+ to pick from no less: - 1-2-3-4-5-6 brought straight from Blender 3D 2.79 (with that unmistakable Cycles shine), - while numbers 7 & 8 offer a taste of those wireframes we know so well, - and just when you thought things couldn't get any more intriguing, come nos. 9-10 - all taken from within the heart of Blender 3D's very own scene (no less), displaying each object's perfect UV Layout; and if that still isn't enough to satisfy your craving for something new? We're talking here about UV layouts, baby (more than one available). Need formats in multiple? You're spoiled: all OBJ, FBX; the lot even has scenes: just think BLEND, Cycles-enabled of course (2.79's got it like that); textures? Just pick any PNG Alpha that fits your needs - each to 2048x2048 or nothing. All models must pass these crucial requirements: poly and Quad-only, never mind tri's and/or n-gon types (you can bank on zero poles as well). Ready world metrics here: real and measured in scale of course; that means all dimensions, just right (1 centimetre per one 'thing', is how it goes). One and only 1 model to a client base please; for now - our 'single asset offering'; Object-wise you will find meshes, and only ones, at that - nothing extraneous on offer today. One hundred twenty forty seven quads and two four thousand thirty nine - as for poles and/or polys: it all is very neat in one: two three five vertex faces and three one nine two plus - just don't confuse poly number count. It goes something like this (1 cm= scale): Scene was done 'metric with a value of 0.01 scale'; all model geometries are the uniform type - in order, yes please: only applied 'in the same' Blender; no uneven or offbeat at our show. Multi-Engine Textures pack in PBR included? Absolutely! Just check it out (right away, no waiting!) in those three little boxes: Packing more in? For each specific package - Cycles and Substance too. It works in: a Cycles blender for a whole host base color plus normal of things like occlusion+ metallic/alpha. No problem, or better still, vray - or that generic (unity and unreal included; you'll see): so go for unity for Standard + roughness too with normal or take generic (PBR Spec & PBR Metal Rough also in stock); any game engine/ modelling soft has what it takes! This just means main renders were produced within Blender - no HDR was part of pack as all the way we could and then: Cycles render!
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