Outdoor rug gray 270x180 Ibiza houses the world 3D model

Outdoor rug gray 270x180 Ibiza houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13, then successfully converted into all other essential 3D formats. The original native format is .skp while 3ds Max scene version utilized here is specifically tailored for 3ds Max 2016, rendered precisely with Vray 3.00 in conjunction with Catalogue 2014 for a modern and contemporary living garden design featuring a grey carpet for your outside Ibiza location. The grey outer mat has an unassuming rectangular shape. This sleek garden carpet perfectly dresses the soil of your patio area effortlessly due to its elegant simplicity, available not only in this present color choice but also available in alternative black or white colors for different designs. Key Dimensions (in cm) are: H 270 x W 180 and Weighing 2.10 kg \n Item Reference number 131488 / Cost: € 59.90 / Total Number of Polgyons: 6 \n Additional textures can be accessed within .skp file\n How to access these crucial textures within .skp files?\n You should follow this step-by-step approach for easy and seamless retrieval as described below if you are a registered user of the following mentioned software:\n \n Sketchup (Completely free with No hidden Charges)\n Just Export image under the drop-down File/Export/2d Graphic option to your choice of 2D file.\n Alternatively: Open up File, hit on export then 3D model option. Select the desired location, Export as COLLADA File and remember to check 'export Texture Maps' from given dropdown options. Now go back into that selected location in folder where you should now see an added folder with textures contained in them within the exported file.\n C4D (Free trial account with numerous premium features available)\n \n If your computer runs on C4D software simply Importing .skp files into C4D results in a complete automatic generation of necessary texture files inside your pc folder next to actual skp file.\n 3ds Max\n After successfully importing the .skp file it automatically generates its texture file storage location and can be easily located within \3dsMaxsceneassetsimages directory or You also export FBX files along with embed media checked (located within fb exporter settings window), and automatically another complete folder including the fbx generated with it for better texture visualization.\n 3ds Max version required 3DS MAX 2014 minimum - although a free 32-bit can be utilized) \nRhino (Trial Account Sufficient for Limited Trial duration only) (Only Available within PC System)\n Just simply drag and import the .skp files, enter into Panels->material editor to material editor menu option available within CepPanel Menu navigation. Now Select the appropriate Material which is holding Texture applied - Open any textures you may like from .Textured Section -> hit on 3 dots shown above -> Navigate your pc, a Temporary folder showing all loaded .Textures, now open up this particular .textures location folder for extracting into new destination as you choose by simply copy paste operations \n You can do this free of any trouble at your personal ease with these steps outlined here in simple form - Follow them closely!

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