Outdoor basketball court 3D model
cgtrader
Outdoor basketball court 3D Model: a comprehensive scene featuring three distinct objects, each with its own UV Layout map and materials. The hoops share a single UV map, while the court has its own unique layout. Production-ready PBR textures are included, along with a non-overlapping UV Layout map, ensuring seamless texturing. Quads-only geometries make up this model, free from tris and ngons. Customization is a breeze, thanks to UV-unwrapped geometries that allow for easy texture creation or modification using the provided UV Layout maps (as PNGs with alpha). Each object, material, and texture within the package boasts a descriptive name, making it simple to identify and access specific components. Created in Blender 3D 2.80 (with Cycles/Eevee materials), this model was then exported as OBJ and FBX formats, alongside Substance Painter-created PBR materials and textures compatible with V-Ray, Unity, and Unreal. Promotional images showcase the model's capabilities: 11+ images render in Cycles (Blender 3D 2.80), while wireframe views highlight the model's structure. Screenshot shots from the Blender scene demonstrate the UV Layout process, accompanied by additional images illustrating UV layouts. Formats included are FBX, OBJ, and BLEND (2.80 with Cycles/Eevee materials). The package also features PNGs with Alpha for UV Layout maps and image textures, all at 2048x2048 resolutions. PBR textures were crafted using Substance Painter. The model boasts a polygonal structure consisting solely of quads (138054 vertices, 136370 quad faces), ensuring seamless rendering. Real-world dimensions are reflected in the scene scale units, set to cm in Blender 3D (metric with 0.01 scale). Objects are uniformly scaled within the package. A PBR Multi-Engine Textures Pack is included, featuring a zipped folder containing textures for various engines: Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha), V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic), and generic PBR workflows for Spec Gloss and Metal Rough.
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