Outdoor basin houses the world 3D model

Outdoor basin houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and subsequently converted to other 3D formats. The native format is .skp, and the 3ds Max scene uses version 2016, rendered using Vray 3.00. HOUSES FURNITURE WORLD introduces the New 2013 collection, showcasing a decorative metal Saint Nicolas column to adorn your garden. This gray patinated metal column can support your best plantings in its basin. Standing at a height of 80cm, it can also be placed indoors. Also discover Pandora and Rochefort columns. Size (cm): H 77 x W 36 x D 36 Weight: 3.80 Kg Visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/colonne-metal-saint-nicolas-130757.htm to view the product details. Ref: 130757 Price: € 99 Polygons: 3695 You can find textures within the .skp file If you have any of the following software, extracting textures is a straightforward process. Follow these guidelines: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - drop down option. Alternatively, go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Then, navigate to the exported file location. In the directory, you should find a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing the .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When the .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also find textures there. Furthermore, you can export an fbx file with the embed media option selected (in the export dialog window), which automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures; they should be located in ..AppDataLocalTempembedded_files. Feel free to copy and paste the textures to any folder you like.

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