Ostrich Animated 3D model
cgtrader
Introduction This is a high-quality struthio camelus model with multiple 6K body maps and feather maps. Fur is made with feathers and hair for a realistic effect. The model is made with Blender and Cycles renderer at real-world scale. It consists of 14 objects: body, two lacrimal glands, two eyes, tail feathers, 6 wing feathers, body feathers, neck feathers.Polygons Body: vertices 8,705; polygons 8,651 Lacrimal glands: vertices 418; polygons 360 Eyes: vertices 872; polygons 888 Tail feathers: vertices 1,170; polygons 780 Wing feathers: vertices 34,170; polygons 22,780 Body feathers: vertices 28,020; polygons 18,680 Neck feathers: vertices 24,840; polygons 16,560Formats There is a Blender project and an OBJ file.Textures StruthioCamelus_Male_Body_BaseColor.png, 6144*6144 StruthioCamelus_Eye_BaseColor.png, 2048*2048 StruthioCamelus_Hair_Region.png, 4096*4096 StruthioCamelus_Male_Body_Feather_BaseColor.png, 1920*1080 StruthioCamelus_Male_Body_Feather1_BaseColor.png, 1920*1080 StruthioCamelus_Male_Body_Feather2_BaseColor.png, 1920*1080 StruthioCamelus_Male_Body_Feather3_BaseColor.png, 1920*1080 StruthioCamelus_Male_Body_Hair_BaseColor.png, 6144*6144 StruthioCamelus_Male_Tail_Feather_BaseColor.png, 1920*1080 StruthioCamelus_Male_Wing_Feather_BaseColor.pn, 1080x1080 StruthioCamelus_Male_Wing_Feather1_BaseColor.png, 1920*1080 StruthioCamelus_Normal.png, 6144*6144Rigging With full controllers manually created with Blender armature system, postures and animations are easier to create. Features are as follows: CTR_Root controls the entire model. CTR_Gravity_a controls the center of gravity of the body. CTR_Neck_a controls the neck with custom attributes. CTR_Head_a controls the rotation of the head. CTR_Chin_a controls the opening and closing of the mouth. CTR_Eyeball_a.L/R controls the rotation of the eyes. CTR_TailRoll_a/b/c controls the rotation of the tail. CTR_IK/FK_Neck switches between IK/FK chain of neck. CTR_IK_FK_Leg_a.L switches between IK/FK chain of legs.Animations Unlooped running animation at 30 fps, frame range 0-100; Loopable walking animation at 30 fps, frame range 0-46, the animation of right legs are made by staggering the animation of left legs. Features The feathers are made with instance objects in the particle system. It was converted to real models with the original particle system for future modification. The surface feathers are controlled by a Surface Deform modifier. The feathers on the chest are rigged with skinning. Others are controlled by Bone Parenting.Follow Us https://www.vfxgrace.com/ https://www.youtube.com/c/VFXGrace https://www.facebook.com/VFXGraceStudio https://www.instagram.com/vfx.grace/
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