Orlando 3D model

Orlando 3D model

cgtrader

SCENE INFORMATION The scene measures 50 x 50 km square OSM data fuels this model It's designed specifically for 3ds Max and V-Ray Next compatibility Each image was painstakingly rendered using the V-Ray Next engine Although the asset may function with earlier V-Ray versions, results could vary significantly The provided preview images showcase genuine render-outputs Measurements are taken in centimeters within the system unit Asset builders adhered strictly to real-world scales Customers can opt for (collapsed mesh) export formats Support queries should be directed towards our team for personalized assistance DISCLAIMER The asset is optimized exclusively for 3ds Max with V-Ray Next integration All materials utilized are crafted as genuine V-Ray materials Every light source employed in the scene is a native V-Ray light entity Due to inherent design limitations, translating V-Ray material settings into export formats might not yield optimal results While artists do not endorse its use with different software or renderers, asset users can attempt integration at their own risk It's crucial to note that compatibility and accuracy across various platforms cannot be guaranteed As such, users may experience inconsistent results, underscoring the importance of working within the artist's recommended environment GEOMETRY Each object within the stack is condensed into a collapsed state for enhanced performance Objects have been thoughtfully labeled with descriptive names to ease identification Layers were employed effectively to separate and organize assets Notably, buildings are omitted where either OSM data restrictions or limitations impede their import; this exclusion can be clearly observed by referring to the accompanying preview images These renderings provide visual representations of both the covered area as well as layer arrangements used in organizing structures Regrettably, some elements – particularly those related to specific dwellings – were excluded due to inherent data import issues and missing critical information Noteworthy omissions also include fully detailed models of historical or architectural landmarks. This lack is primarily due to a direct import of data from open-source maps rather than labor-intensive modeling. One additional aspect worth mentioning pertains to height; since the data is essentially flat, any potential variations have been left out Statistics reveal a significant number for tree counts – specifically 3,622,284 polygons with an associated vertex count of 1,903,156 Notably, this asset features trees rendered as simple rectangular forms in its object properties window. Users may want to investigate possible means to modify their rendering, keeping in mind that any transformations made on these basic models will not be reflected in the final output. As for positioning objects, users can refer to 0,0,0 on a dedicated V-Ray plane Please remember that the provided plane itself is excluded from the final exported package. MATERIALS Materials and textures are entirely derived from native V-Ray materials for consistency Maps for various surfaces are compiled separately into an easy-to-access zip archive. Texture UV coordinates aren't present within the asset.

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