
Organic Shader for substance painter Low-poly 3D model
cgtrader
I created an innovative, non-overlapping organic shader using Substance Designer and 3ds Max, which integrates seamlessly with PhysX. Two essential resources were utilized within the Designer - normal and AO maps - to achieve a highly realistic look. The final render was produced using Marmoset. Additionally, I referenced a third image in Substance Painter to ensure consistent usage of its features.
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