
orange GUINGUETTE table houses the world ref 17222 3D model
cgtrader
This 3D model was originally crafted using Sketchup 8 before being seamlessly converted into various other formats. The native file type is .skp, while a 3ds Max scene utilizes 3ds Max 2016 and renders with Vray 3.00 CATALOGUE 2015 Reference Number: 147222 Dimensions (cm): Height 71 x Width 70 x Radius 70 Weight: 8.10 Kg Embolden your outdoor space! This vibrant orange metal table is set to invigorate your garden with a blast of personality. Lightweight and versatile, it easily adjusts to suit your style. Unique detail: its bold orange hue gives off a distinctively 60's vibe. Decorative panel design blends harmoniously into any decor and complements this pair of 2 matching orange GUINGUETTE chairs. Do you have an affinity for bright colors? Check out the GUINGUETTE blue garden table from the same collection.\n\nPrice: €39.99\n\nTexture files are easily accessible in .skp format\n\nWant to extract textures from a .skp file?\n\nWith one of these user-friendly software options, you can quickly and easily access your textures by following these guidelines:\n\nSketchup (Completely free)\n\nExport the image as a 2D file under File/Export/2d Graphic - choose an option. Done!\n\nAlternative method:\n\nHead to File -> Export -> 3D Model, export it as a COLLADA File (*.dae) and ensure Export Texture Maps is checked. Access the exported folder and look for textures with the exported file name.\n\nC4D (A trial version will do just fine)\n\nWhen you import a .skp file to C4D, a new folder automatically contains textures alongside the original file.\n\n3ds Max\n\nImporting .skp to 3ds Max stores texture files in ..3dsMaxsceneassetsimages. You can locate textures here or opt to export an fbx file with embed media enabled in the export settings, which creates a texture folder right along with it.\n\nRhinoceros 3D (Free trial version works)\n\nBring up your .skp file in Rhinoceros 3D and navigate to the Material Editor. Choose any material containing textures and select it in Textures section - click the dots icon afterwards. This will show you all associated textures, found within ..AppDataLocalTempembedded_files.\n\nJust copy and paste these textures anywhere convenient for further use.
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